Stories by @underworld_stories
400 stories

Swordsmoke: The Wall
Marc, Mitch, Clint, Tobey, and Nick travel deeper into Mercenary Island. Nick explains that ahead lies a massive border separating the outskirts from the heart of Mercenary. Beyond those walls is where Mercenary's leadership, prisons, and military operations are based. Using an old maintenance tunnel Nick knows about, they slip inside. For a moment it seems they've made it unnoticed, but alarms begin sounding. Mercenary soldiers flood the streets and the group is forced to run. Clint becomes separated from the others. In an alley, he's surprised when a young woman in a Mercenary uniform quietly waves him toward a hidden passage. She tells him this is the only time she'll let any of them escape. Before disappearing back into the city, she smirks and tells him she's sure they'll meet again. The team regroups, but Mercenary forces close in from every direction. Realizing someone has to stay behind, Marc orders the others to keep moving. Mitch refuses, but Marc reminds him that Ghost needs a leader. Marc steps into the open while Mitch, Clint, Tobey, and Nick escape through the district. Marc fights until he's overwhelmed and finally allows himself to be captured. Marc is taken away into the depths of Mercenary territory. Now without Marc, Mitch reluctantly assumes command. The group finds temporary shelter in the ruins of an abandoned industrial sector. There, Nick tells them about a prisoner compound hidden somewhere inside Mercenary territory. He's never seen it himself, but he's certain his brother is being held there. Now Marc is likely there too, along with Tobey's sister Iris. The mission changes. Finding the prison becomes their top priority. As night falls, Mitch and Nick scout ahead in search of a safer location for a permanent base. While overlooking a valley, they spot a massive manor sitting on a hill, heavily guarded and isolated from the surrounding city. Mitch asks who lives there. Nick says he doesn't know. But whoever lives inside is important.

Swordsmoke: The New World
Marc, James, Ellie, Clint, Ken, Darren, Mitch, and Tobey arrive on Mercenary Island by jet. Missiles streak from hidden launchers. Their jet is torn apart and crashes into the sea. They wash ashore on a beach. Soldiers emerge lead by Centurion. Ghost is forced to their knees. Centurion tells Marc to stay quiet before shooting Darren in the head. He drags Ken forward and forces his head underwater. Marc struggles against his restraints as Ken fights, but Centurion smiles. Ken stops moving. Centurion announces there are two more open graves and offers Ghost the chance to choose who dies next. Nobody speaks. Marc demands to be killed instead. Centurion refuses, saying this is Marc's punishment. Ellie volunteers. James and Marc scream for her not to, but Centurion grabs her and snaps her neck before throwing her body into the sand. James swears he'll kill Centurion. Centurion kneels beside him and tears away his lower jaw before crushing his skull beneath his boot. The beach falls silent. Centurion tells the survivors they are welcome to Mercenary Island, but none of them will leave alive. He prepares to continue when gunfire erupts from the treeline. In the confusion, Marc, Clint, Mitch, and Tobey escape into the jungle. They arrive at an isolated hut deep within the forest. For the first time since Bo's death, Marc breaks down completely. Clint and Mitch sit silently while Tobey stares at Norman's bat, unable to process everything they have lost. The door opens. A stranger introduces himself as Nick Cain. Nick explains that he has been hiding from Mercenary for years and was responsible for the attack on Centurion's men. He knows exactly who Ghost is, and he knows why they came. His brother was taken by Mercenary and is being held somewhere on the island. Tobey says maybe Iris is where Nick's brother is. Marc wipes away his tears and stands. Marc tells him they'll help find his brother, but only if Nick helps them destroy Mercenary once and for all. Nick nods.

Origin
After a plane crash, Bruce the I.T worker, Clark an online writer, Diana a painter, Jon a casino guard, Wallace a true crime podcaster, Arthur an aquarium worker, Oliver a shooting range handler, Ryan a physics teacher, and Edward a dishwasher are stranded on an island. Survival becomes priority as they build shelter and ration supplies while Bruce and Clark argue over leadership. Diana holds the group together. Unknown to them, the island is controlled by cannibals called the Savages, led by Van. They were exposed to a radioactive rock that lets Van gain knowledge by sacrificing victims. Wallace uncovers clues through recordings, revealing the truth too late. Clark pushes for immediate escape while Bruce plans cautiously, deepening their divide. Jon and Oliver secure defenses, Ryan studies radiation, Arthur maps currents, Edward supports the group. When Van attacks, Bruce proves selfless and stays behind to distract them so the others can flee. Oliver briefly stays with him. A radioactive blast erupts across the island. The survivors wake on a drifting boat, rescued by Captain Steve of the navy, who says they were found and are being taken home. Bruce and Oliver are missing, presumed lost. Diana watches the horizon, sensing the island still lingers. Van is dead and the other savages wander into the trees to find new purpose.

Swordsmoke: The Map
Ellie, Tobey, and Iris arrive back at Ghost’s base with Daryl Manson. Daryl tells them Mercenary wants him dead for failing again, and now Tobey and Iris are targets too. Tobey grips Norman Ryder’s bat tightly until Daryl tells him that carrying the bat means carrying Norman’s burden. Tobey nearly kills Daryl, but Marc stops him. They need Daryl alive. Daryl explains that Shepard stole the map to Mercenary Island before abandoning everyone. Marc forces Daryl to help track Shepard down, and soon Marc, Ellie, James, and Daryl arrive at the Ares Island docks where Shepard prepares to board a ship leaving the islands. Daryl approaches Shepard alone and warns him Mercenary will kill them both if they don’t get the map back. Shepard calmly admits he burned it. Daryl panics. Without the map, Ghost imprisons him forever, and Mercenary kills him. Then Daryl realizes there could be another copy aboard the ship with the captain. When Shepard turns away, Daryl knocks him out. The four sneak aboard the cargo ship and take down crew members. James finally finds the map—but Shepard recovers and ambushes them. He slams James into the wall and shoots Daryl through the side before aiming his gun at his head. Marc spots an escape route off the ship with the map still in hand, but taking it means leaving Daryl. Ellie reminds Marc that Daryl murdered Norman. Marc hesitates. Then Marc, Ellie, and James escape the ship while Shepard chains Daryl to a pipe below deck. Shepard radios the captain and demands direct coordinates from Mercenary. When the captain asks why, Shepard explains the map is gone, but he has someone Mercenary wants. Back at Ghost’s base, Marc expects relief—but instead finds chaos. While they were gone, Mercenary agents attacked and kidnapped Iris. Tobey sits in silence gripping Norman’s bat while Mitch explains what happened. Marc unfolds the stolen map across the table and stares at the marked island. They know exactly where Mercenary is now. And they’re going to war.

The Hunters 3
Norman Ryder forces Eugene Shepard at gunpoint, demanding he lead him to Tobey Anderson before Daryl’s hunters can reach him first. Shepard insists he doesn’t know the exact location, but Norman doesn’t trust a word he says. Meanwhile, Marc sends Ellie Smith to find Daryl Manson and get the location of the new Mercenary Island before Mercenary disappears again. Elsewhere, Tobey tears through the last Mercenary Outpost inside the United Islands. Tobey fights room to room until he reaches a containment chamber and finds his sister, Iris Anderson, weak but alive after years of imprisonment. As alarms sound, Norman and Shepard arrive at the ruined outpost only to run into Daryl and his remaining hunters. Daryl attacks Norman and frees Shepard. Before Norman can retaliate, Ellie arrives and the four collide inside the burning facility while Tobey and Iris escape through the lower halls. Daryl corners the siblings near the docks and grabs Iris, holding a knife to her throat. Tobey fires a desperate shot that destroys Daryl’s eye. Screaming in rage, Daryl raises his knife to kill Iris—but Norman steps between them. The blade drives deep into Norman’s chest. Everything goes silent. Norman opens his eyes and finds himself staring at Bryce Orwell, the Ghost member Norman murdered years earlier during his darkest days with the Hunters. Norman apologizes for everything he became. Bryce tells him his death was the first step toward Norman becoming someone better. Norman spent years taking lives for power, but now he gives his own life to save someone he doesn’t even know. Back in reality, Ellie catches Daryl before he escapes as Mercenary agents storm the outpost. Daryl tells Ellie Mercenary will kill him for failing again, but they still need him because he knows where Mercenary Island is. Shepard is already gone. Ellie realizes she has no choice. She takes Daryl prisoner while Tobey carries Iris away from the burning outpost as Norman Ryder dies a hero.

Swordsmoke: Kingdom
Jack Grayson sits alone in his office. His commanders warn him that Ghost now has support from Hermes, Athena, and Zephyrus Island. Without Mercenary funding, Wraith is collapsing. Jack refuses surrender. Ships hit the shore by dawn. Marc Marigold leads the assault beside Ellie, James, Mitch, Clint, Darren Rift, and Ken Danvers while allied troops storm the beaches. Wraith soldiers fight desperately to hold the line. Marc pushes into the compound and finally confronts Jack. Marc tells him this war has destroyed enough lives. Jack answers coldly that Grace is gone, and Ghost’s destruction is the only thing keeping him alive. He suddenly stabs Marc in the side. James opens fire, but Strider appears and covers Jack’s retreat deeper into the fortress. The battle intensifies. Marc and James fight room to room until a massive blast collapses part of the structure, separating them. James searches through smoke-filled halls until Strider steps from the shadows. Strider blames James for taking everything from him. James tries convincing him the war doesn’t have to end with more death, but Strider attacks. James dodges, rips the knife from Strider’s belt, and knocks away his pistol. Strider lunges again before stopping suddenly. He looks down to see the knife buried in his stomach. As he collapses, James quietly tells him Ellie would never love him. Above them, Marc corners Jack in the top office overlooking the ocean. They fight brutally across shattered glass and broken furniture. Jack grabs a hidden handgun and fires into Marc’s throat. Marc collapses choking before his skin turns gold, healing the wound. Jack kicks him back down and prepares another shot—but James enters and shoots Jack in the chest. Jack staggers backward. Marc rises, aims his tommy gun, and fires again. Jack crashes through the window and falls onto the armored wall, decapitating him. Wraith falls. With the war finally over, Marc Marigold is sworn in as President of the United Islands.

Swordsmoke: Fugitive
Mercenary agents raid Ghost Headquarters searching for Daryl Manson. Marc tries to stop them but is warned Ghost has no authority over Mercenary operations. Daryl is taken before Centurion at a hidden Mercenary compound. Centurion tells him losing the Hunters broke his contract with Mercenary. Now he has one chance to make up for it: lead a smaller Hunter squad and track down Killshot. Mercenary knows Tobey Anderson is searching for a female test subject hidden somewhere in the islands, and they cannot allow her to escape. With no choice, Daryl agrees. Meanwhile Eugene Shepard realizes Wraith is collapsing. Mercenary has cut funding, the Hunters are gone, and the government is beginning to question him. Shepard secretly decides to abandon Wraith and disappear before Ghost or Mercenary can kill him. Jack learns Shepard is running and contacts Norman Ryder directly. Jack wants Shepard dead before he can reach Mercenary. Norman hates Jack, but agrees to help because Shepard is too dangerous to leave alive. The film becomes a manhunt across Ares Island as Norman and the Hunters track Shepard through ruined Wraith outposts and abandoned bunkers. At the same time Marc contacts Jack, warning him Mercenary is taking direct control of the islands. Jack refuses peace, telling Marc there will never be common ground between Ghost and Wraith. Norman finally corners Shepard inside a destroyed communications station. They fight brutally and Shepard barely wins, but during the confrontation he reveals something important: Daryl Manson knows the location of the new Mercenary Island. Shepard plans to find Daryl and work directly for Mercenary. Shepard escapes wounded. Norman calls Marc and tells him the truth—Mercenary abandoned Wraith, Shepard has gone rogue, and Jack is now alone. The movie ends at Ghost Headquarters. Marc lowers the phone as James Rain walks into the room carrying an unconscious Mitch Marston. Exhausted and bloodied, James looks at Marc and says, “Help is coming.”

Swordsmoke: Labyrinth
Six months after Hunters & Prey. Deep beneath Ares Island, Mitch and James move through endless steel tunnels, wearing stolen Wraith uniforms. The underground complex—called the Labyrinth—is Shepard’s hidden command network, the only line connecting Ares to the outside islands. If they can send a signal, outside nations may finally learn Shepard has turned Ares into a war zone. Above ground, Marc rebuilds Ghost into a stronger force. New recruits Darren Rift and Ken Danvers, both former Hunters, now fight beside Marc, Ellie, and Clint as they tear down outpost after outpost. Marc takes Darren with him to meet Norman Ryder at the last Hunter stronghold. Marc still hates that Norman split from Ghost to reclaim the Hunters, but knows having Norman’s army against Wraith matters. Marc asks what happens if Mitch and James fail. Norman says they won’t—but if they do, they still have one advantage: Tobey Anderson. Only Ghost, Norman’s Hunters, and Daryl know Killshot secretly turned. Now Tobey serves under General Grayson. If Norman gives the order, Tobey can kill Shepard from the inside. James and Mitch push deeper into the Labyrinth, but someone is hunting them. They soon learn Wraith doesn’t control the tunnel—Mercenary operatives run the depths, led by Centurion. Mitch and James crawl through vents, cross flooded chambers, and fight through silent execution squads as Centurion narrows the breach point. Each wrong turn leads to death. They finally reach the communications chamber. Mitch holds guards back while James powers the system and reaches Hermes Island: Ares has fallen under dictatorship. Send help. Centurion storms in, smashing the transmitter. James attacks. The two clash through sparks and shattered screens. James barely escapes through a collapsing maintenance shaft, dragging a wounded Mitch with him. Centurion calmly picks up a secure phone and contacts his superior. “There’s been contact with the outside world,” he says. “It may be time to cut off Wraith.”

Swordsmoke: Hunters & Prey
A ruined shoreline burns under a black sky. The remnants of Ghost’s base smolder as waves crash against debris. Norman Ryder rises from the wreckage, bloodied but standing. Across the sand, Hunters line up behind Daryl Manson, weapons raised. James struggles nearby. Norman pulls him up just as rifles lock onto them. Norman reaches for his gun—gone. Daryl smirks. No more chances. He tells Norman this ends now—Ghost dies here. James and Norman exchange a glance. No plan. No weapons. Norman steps forward anyway. He tells Daryl he will never be a true Hunter—and there won’t be another tyrant after him. Daryl laughs. Norman nods. A shot rings out. Killshot stands behind Daryl, rifle smoking. Daryl collapses, dropping Norman’s old bat. Norman grabs it and unleashes everything—strike after strike, years of rage crashing down. He turns to the Hunters and roars: if they follow anyone, it’s him. Daryl crawls, barely alive. A boot slams onto his back. Marc. Norman raises the bat to finish it—but Marc stops him. Killing Daryl changes nothing. Keeping him alive sends a message. They need leverage against Wraith. Norman refuses. Daryl deserves death. James agrees. Marc doesn’t bend. Daryl lives—in a cell, forever. Norman swings anyway. Marc knocks him back. Mitch and Ellie arrive as the tension fractures the group. Norman stands, breathing heavy, then makes his choice. He won’t follow Marc anymore. The Hunters will answer to him—and they’ll fight Wraith their own way. First, he’ll help Tobey find his sister. Marc warns him he’s making a mistake. Norman doesn’t look back. He walks into the fire with the Hunters behind him.

Swordsmoke: Rescue
Marc launches a rescue. While he builds forces with Mitch and Clint, he sends James and Ellie to retrieve Norman. Their jet cuts through clouds—then the sky clears unnaturally. The engines stall. Controls die. Ellie fights the panel, nothing responds. James looks back—missiles incoming. He shouts to eject. They jump as the jet explodes behind them. They land on a small island surrounded by soldiers. Strider steps forward, calm. They’re under arrest for conspiracy and federal airspace violations. Ellie demands to know where they are. Strider says they tracked Norman’s escape, but he’s already gone. Now they’re headed to a holding facility with Daryl and Killshot. James calls him a traitor. Strider slaps him, saying James isn’t the man Ellie chose. Ellie accuses him of jealousy. Strider says he made his choice, but watching them suffer helps. On the mainland, they’re locked up. Strider leaves to meet Jack and Shepard. Daryl visits James, saying hope won’t save them. Cut to Norman returning. He tells Marc about the new Mercenary island, Tobey’s sister, and finally—Mercenary is back. Marc erupts, furious he hid it. An alert interrupts: James and Ellie captured. Marc, Norman, and Mitch race to the Ares shoreline outpost. They fight through Hunters, barely surviving. Inside, they reach the cells. As they unlock them, gunfire erupts. Alarms scream. The building shakes. Self-destruct activated. The compound begins collapsing around them.

The Hunters 2: A Swordsmoke Story
A jet lands on a forest-covered private island. The door opens and Norman, chained, is thrown onto the dirt. Jack watches him coldly, exchanging a glance with Killshot. The island is a Hunter retreat—owned by Mercenary. Strider exits last. Jack tells him to stay. Inside the compound, Strider and Killshot drag Norman to Daryl, who stands with a Mercenary agent known as Centurion. Norman asks why they wanted him. Daryl tells him that Blackridge wasn't necessarily a trap, it was a warning, but he asked Jack to bring Norman to him. Daryl knocks him down and begins days of torture while Strider and Killshot watch. Norman tries reaching Tobey, but fear holds him. Strider eventually leaves. Later, Killshot overhears Daryl and Centurion discussing expansion to a new Mercenary island. Doubts grow. Sneaking into Daryl’s office, Killshot finds files—proof Daryl imprisoned and abused his sister. He finds her location. That night, Killshot frees Norman. They escape to the shoreline, defeat two guards, and steal a helicopter. As it starts, Killshot stops. If he leaves, Daryl will kill his sister. He stays behind. Norman flies off, promising to return.

Swordsmoke: Blackridge
Ghost follows the coordinates carved into Mitch’s back to Blackridge, a fortress buried in Ares's frozen mountains. The gates stand open. A trap. Marc, Norman, and Strider move inside while James, Ellie, and Mitch wait outside. James asks Ellie if she thinks they'll win. Ellie says she hopes they can disappear when this ends. James tells her he’ll face whatever comes, as long as she’s with him. Ellie quietly says leaving made her realize this is where she belongs. Inside, the three push until a chamber opens—turrets, guards, and Shepard. Clint in chains. Marc demands his release. Shepard says they need a lesson. Norman raises his gun, but Jack steps forward, aiming at Clint’s head. Shepard says he’ll free Clint—but wants Norman. Marc lunges—then collapses. Strider stands behind him, a traitor, bar in hand. He orders Norman forward. Shepard releases Clint. Strider hands Norman over. Marc screams as he and Clint are thrown outside. The doors seal. A jet lifts away. Norman is gone.

Swordsmoke: Conquer
Marc stands, razor scraping across his scalp. When the last of his hair falls, he presses a finger to his skin. His golden touch burns, lines spread across his head—markings like Brutas's. Four months passed since he declared war. Marc suspects something. No ships come or go. No outside aid. He believes Shepard is hiding Ares Island from the rest of the United Islands. Tonight they strike a Hunter outpost—Daryl’s rumored location. Marc leads the team: James, Strider, Ellie, and Norman. Back at their hidden base, Red, Mitch, and Clint work on reclaiming the Agency. Ghost has lost everything—funding, headquarters. Clint feels trapped. His girlfriend waits back home, but he wants purpose. Mitch tells him it’s okay to walk away. At the outpost, Norman freezes, remembering Hermes Island—Gunn’s torture, the beach where he was left to die. The Hunter structure feels familiar. Mercenary's fingerprints. The assault begins loud. They carve through and reach the command room. They find proof the outside islands don’t know Ares is at war. Marc sees body-cam footage. Killshot—Tobey Anderson—stands outside their base. Behind him is Jack Grayson. Red arms himself despite Mitch’s warning. He locks the door behind him. Mitch watches helplessly through the window. Red charges. Killshot disarms him instantly. Jack pulls a pistol and shoots Red in the head. Marc smashes the monitor in rage. They race back. They arrive. Mitch lies beaten. Scarred into his chest are the words: “WE HAVE HUNTER.”

Swordsmoke: Fallout
Norman Ryder and James Rain move through the outskirts of a Hunter outpost, searching for clues about Wraith’s plans. Norman carries a secret: Mercenary is alive, secretly backing both Wraith and the Hunters. Only Norman, Shepard, and Jack know. Three days remain until the presidential election, and Marc is pushing hard for votes, hoping to avoid the war he knows may come. During the mission, Norman and James are discovered. A brutal fight erupts. When the dust settles only a few Hunters remain. Norman tries reasoning with them, reminding them he created the Hunters, that they should not follow Daryl. Their leader knocks Norman down, warning him to leave with Sgt. Rain. James raises his gun—but Daryl arrives. He tells them if they continue they’ll become fugitives. Daryl beats Norman. Norman accuses him of brainwashing the Hunters. Daryl removes the leader’s mask: Tobey Anderson, once a child raised among Norman’s Hunters. Now nineteen, twisted by Daryl’s rule. Tobey orders Norman to stay down as they leave. James carries Norman back to the Agency. Three days pass. Election night arrives. James, Clint, Norman, Strider, Red, and Mitch gather around a radio while Marc speaks at the capital on Athena Island. Shepard smiles as the results arrive. Eugene Shepard wins the presidency. Marc breathes out and declares Ghost at war with the United Islands. The broadcast cuts. Strider calmly shuts off the radio, satisfied. A knock sounds. Norman opens the door. Ellie stands there.

The Flash: Countdown 3️⃣2️⃣1️⃣
Barry Allen strains against Weather Wizard’s storm. He’s slower—has been for eight months—since Wally vanished into Speed defeating Savitar. Barry wins, barely. He doesn’t celebrate. He hunts. Crime has learned to fear him. Then Lorre Morning appears—Time Trapper—freezing bullets, bridges, hearts mid-beat. Twisted by Savitar’s storm, he can freeze anything in time. Barry is pushed and pushed. When Lorre tries to kill a little girl, Barry lets go. Lightning. Silence. Lorre dies. Barry breaks. He locks himself inside the Speed Force, meditating in endless lightning, refusing the world. Months pass until Jay Garrick reaches him: someone is siphoning the Speed Force. From Barry’s Earth. A name echoes—Godspeed. Barry returns. Firestorm, Atom, and Green Arrow stand with him at a Dark Speed Force–corrupted warehouse. A vortex rages. Barry is struck—thrown through time. Four months ago. Lorre’s death. Godspeed stands over him. “You did this.” Barry is forced to relive the kill—again and again—each loop ending in lightning and regret. He finally surges, cracks Godspeed’s mask. August Hart. Lorre’s half brother. August sobs—he’s studied timelines for months. Every change ends with Lorre dead. “There’s always another way!” Barry holds him. “I lost my brother too.” August lets go. He returns the stolen speed; the vortex collapses to steel and silence. One month later, Ryan Choi calls Barry back. “We could reignite it. Bring Wally home.” At the end of time an evil smile waits. Thawne.

Underworld Productions Marvel Announcement
Hi, I haven't made an announcement in a while, and it's sad that this is the one I'm making but it's time to make it. With the conclusion of the Midnight Saga in my current Marvel universe, we move on to the third and final saga of this universe. After this saga it could go two ways, either I take a break from Marvel indefinitely, or I reboot, I'm more thinking about the former. I think I've told the story I wanted to with these versions of the marvel heroes and villains. Spider-Man's story is complete and there will be no more Spider-Man films in this universe, he will make appearances in other films but his story is complete and ended with Harry's death. You might wonder why certain characters like Gwen, Doc Ock, and Captain Stacy lived unlike the comics or other movies, and it's because this version of Spider-Man's story was always going to be about Harry, specifically Harry's fall and his eventual tragedy, it didn't need Gwen or George Stacy to die because it wasn't about them, Peter hardly had a love interest and that was intentional. As for this new saga, I can announce it is called The Doom Saga and I already have every film planned, so you can see each one as roles on this story.

Captain America: World War III
In Wakanda, Captain America, Winter Soldier, and Sam Wilson fight beside Black Panther, holding the line while T’Chaka remains captive in Latveria. Beyond the border, Steve, Sam, and Namor who has broken his ties with Doom, strike HYDRA outposts now allied with Doom. Crossbones, Grim Reaper, and Taskmaster command the fronts while Baron Zemo operates from Doomsdadt. T’Challa and Shuri race to New York to escort Reed Richards and Nick Fury back to Wakanda. Reed designs a counter-weapon; Fury carries a serum to strip Quasar of his cosmic power—end the power source, end the war. Steve keeps reaching out to Reaper, reminding him his brother fights with the Avengers. Doubt grows. The assault on Latveria ignites. Bucky, Sam, and Reaper—now turned—carve a path to Zemo. Fury sacrifices himself destroying Zemo’s escape and hands Steve the serum. Steve injects Quasar mid-battle; the cosmic glow dies. Doctor Doom “surrenders,” and World War III ends almost as it began. But in the square of Doomsdadt, Zemo executes T’Chaka before T’Challa’s eyes. The cost is carved in stone. Steve, Bucky, Sam, and Reed return home; Reaper stays in Wakanda as Quasar and Crossbones enter custody. Doom kneels—smiling. He is not finished.

Underworld Productions Marvel Cinematic Universe: The Midnight Saga
A recap of every film in The Midnight Saga from Scarlet Witch 2 through Spider-Man vs The Sinister Six

Spider-Man vs The Sinister Six
Peter Parker is a college sophomore. Attacks come daily—precise, coordinated, personal. Behind it is Otto Octavius, working with Tombstone, pulling strings across the underworld. Together they form the Sinister Six: Doc Ock, Kraven the Hunter, Scorpion, Beetle, Venom- who took Flash Thompson, and the Green Goblin—Harry Osborn, broken and furious, wearing the suit again to destroy the friend he blames for everything. Peter knows it’s Harry. The battles never stop. On rooftops, in subways, through crowded streets, Spider-Man is hunted. Peter knows Flash, the strongest of them all, is also the one who can still be saved. At an Oscorp power plant, Peter pushes Venom to the brink, overloading the symbiote long enough for Flash to fight back and take control. Venom turns, standing with Spider-Man. Flash takes down Kraven and Beetle. Peter faces Scorpion alone. He remembers being a terrified freshman, nearly killed by Mac Gargan. This time, he doesn’t run. He wins. Doc Ock and Goblin remain. Peter outsmarts Otto, tricking him into destroying his own arms. Then it’s just Peter and Harry. The fight is brutal, desperate, raw. Peter talks. Harry breaks. He says he’s too far gone. Peter tells him he’s still here. They hug. The suit sparks. Burns. Harry collapses. Tombstone stands nearby, holding a switch. He planned this. Harry is dead. Peter webs Tombstone’s head and snaps his neck. Then he drops to his knees, holding his best friend, and the city goes quiet.

Ant-Man & Wasp 2
For the last two years Hank Pym has been working with Tony Stark on a global defense android—an adaptive peacekeeper meant to replace superheroes. Tony warns that A.I. can’t be fully trusted, but Hank is obsessed with ending risk forever. Janet worries he’s disappearing into the mission and ignoring present dangers. Those dangers wear a familiar face. Former student Justin Hammer unveils the “Hammer Particle,” a rival shrink-tech, and launches a New Ant-Man program using ex-con Eric O’Grady. Hank can’t sue—his patents don’t cover Hammer’s changes. To his frustration, the new Ant-Man becomes a sensation, even teaming with other heroes. Hank buries his guilt in his android project. The truth surfaces when Eric kidnaps Hammer and threatens to drop him from the Empire State Building unless he gains control of Hammer Tech. The world watches. Few heroes respond. Janet forces Hank to see this isn’t justice. He unlocks a sealed prototype: the Yellow Jacket armor. Yellow Jacket and Wasp confront Eric atop the tower. Janet rescues Hammer while Hank fights. Eric is quicker; Hank is older. Losing ground, Hank tackles him off the edge, destroying the wings. They fall—Janet saves them at the last second. Eric lunges again but Hammer remotely shuts the suit down. Arrest follows. Hammer is fined. Hank shelves Yellow Jacket, unsettled by how reckless it felt. He returns to the android.