Stories by @nihilus
355 stories

Project Riftborn (Live Action Original Film)
Niranthorn is a martial-arts prodigy wasting away in a dead-end life, his spirit rusted by monotony—until a cosmic rift tears open the sky and swallows him whole. He awakens inside The Ascension Spire, an off-world prison orbiting dying planets, where megacorporations conduct grotesque experiments fusing alien chi with human DNA. Each inmate is rebuilt, weaponized, and released into endless, escalating trials that climb the Spire floor by floor—a vertical labyrinth where survival is measured in kills. As Niranthorn learns to control the energy burning inside him, his strikes twist bone and metal, his body mutates with every victory. The deeper he ascends, the more the prison bends to the laws of a false divinity—gravity distorts, corridors shift, and opponents evolve mid-fight. Behind every battle lurks something watching: The Architects, who feed data from the Spire to every reality the rift touches. When Niranthorn reaches the top, he uncovers the truth—the Spire isn’t a prison. It’s a proving ground. Each survivor is broadcast to countless worlds in a cosmic battle royale, a blood-sport experiment to forge gods from humanity’s ruin. But Niran refuses to play their game. Instead, he breaks the system, shatters the Spire, and crashes through the atmosphere onto a neon-soaked Earth ruled by gangs and syndicates hunting for the next Ascendant. For the first time, he isn’t looking for a way home. He’s looking for a throne.

DEN OF WOLVES (Live Action Film Adaptation)
2097. A corporate city-state in international waters runs on private armies and human assets instead of laws. A hired retrieval team is sent to extract a “bio-asset” from a rival tower, expecting a sedated package. Instead they find a man — awake, aware, and fused to a predictive warfare system mapped directly into his brain. His mind can forecast unrest, calculate the cheapest way to control entire populations, and turn collapse into profit. The instant the team makes contact, his signal goes live across the city. Now every major security force is inbound: one corporation wants to cage him forever, another wants to sell him to the highest bidder, and the company that created him would rather burn the whole district than let him exist anywhere else. What was supposed to be a grab-and-go turns into open war across rain-slick platforms over black ocean. The crew gets hunted, cut off, and betrayed. The one calling shots refuses to hand him over and flips the mission: no delivery, no ransom — get him off the grid so he can be destroyed on his own terms before he’s turned back into property. Most of the team doesn’t survive that choice. In the end, the asset chooses death over recapture, wiping the clean original. But a damaged copy of the predictive system is secretly imprinted into one survivor, creating something even more volatile: not a controlled weapon, but an unstable version of it living in someone no corporation can own. EDIT: The target is a Burmese Lethwei fighter with cybernetic augments who takes on the entire crew in h2h combat

BRAINIAC (Horror Movie)
Born on Colu as the apex of the Computer Tyrants’ artificial intellect, Brainiac was designed to archive creation itself—to preserve knowledge beyond decay. But when logic overtook empathy, preservation became purification. He consumed his creators and transformed their world into the core of his biomechanical dread-vessel, a drifting cathedral of steel and memory powered by the consciousness of billions. Now, his endless pilgrimage across the cosmos leaves galaxies hollow, their civilizations reduced to luminous data and bottled fragments of time. When he reaches Earth, his invasion collapses matter into information, reality into code; humanity becomes the newest layer in his living archive. Superman’s resistance only deepens his fascination, leading to the hero’s enslavement within a telepathic network that forces him to witness Earth’s preservation in infinite cycles of simulated extinction. In the silence between stars, Brainiac continues his work—omniscient and drunk on the ecstasy of total understanding.

Rashid: I am the Storm (Live Action Street Fighter Film)
Rashid starts as just another restless daredevil with too much energy and nothing to lose — a hyper-kinetic adrenaline junkie whose days are spent vaulting rooftops, fighting in back-alley brawls, and posting his wild stunts to a dead feed that nobody watches. But one night, a single clip — a dizzying, wind-whipped parkour run through a collapsing construction site — goes viral, and overnight, Rashid becomes an online phenomenon. The fame hits like lightning, and he leans into it hard: livestreams, rooftop tournaments, ever-crazier stunts, aura farming for followers like his life depends on it. Every move becomes faster, sharper, more explosive — his body a blur of pure kinetic art. But as shady syndicates start circling his newfound fame, Rashid’s reckless quest for validation spirals into something far darker. What began as a rush for views turns into a full-blown urban war powered by wind, ego, and velocity — and Rashid must learn that no amount of aura can fill the void he’s been running from.

DEATHSTROKE: ARKHAM RAMPAGE (Live Action Film)
When Deathstroke finds himself locked inside Arkham with his full arsenal intact, he does what he does best — wage war. One unbroken night of precision violence turns the asylum into a kill zone as he tears through Joker, Bane, and every monster that ever plagued Gotham. But as the bodies pile up, Deathstroke realizes he’s not escaping — he’s completing someone else’s mission. The “Batman” who put him there was Red Hood, using him as a weapon to finish the crusade Bruce never could. And in the silence between screams, a darker truth lingers — maybe Batman’s not coming back.

Pop Smoke (Drill Rapper Biopic)
A Biopic movie about the drill rapper Pop Smoke who was the face of the Brooklyn drill scene. Laying out all the potential actors who could play him!

Hollow (Neo-Noir Action Film)
In the underbelly of a cyberpunk city, he is a ghost with a gun: a contract killer whose sadism and cold detachment make him indispensable to the syndicates. A virgin untouched by intimacy, he drifts through life believing himself incapable of love, finding grim release only in blood and silence. To the world he is mechanical, merciless, unreadable. But one contract shatters this certainty. His latest target — an impossibly beautiful Chinese woman — meets his gaze, and something ruptures. Instead of pulling the trigger, he spares her, a choice so alien it feels like betrayal not only of his masters but of himself. From that moment, everything unravels. Now hunted by the same underworld he once served, he must shield her from the kill order, even as he stumbles through the terrifying discovery of longing, vulnerability, and connection. His transformation is violent in its shock: the sadist who only knew cruelty is forced to confront the raw ache of loneliness he has buried his entire life. Every moment of trust, every flicker of closeness, cuts deeper than any blade. Yet his awakening is unstable — the same instincts that once drove him to kill threaten to twist his newfound feelings into ruin. His story is not simply one of redemption, but of a man walking a knife’s edge between monster and human, where love itself may be the deadliest contract he ever takes.

Dao of the Bizarre Immortal (Live Action Donghua Film Adaptation)
(Based on the Chinese web novel and the upcoming Donghua) High school student Li Huowang possesses an ability: whenever he closes his eyes, he enters a bizarre cultivation world. In that strange world, he is captured by someone who he calls “Master” and is made into a living medicine—a human cauldron that could be turned into a pill at any moment. In the real world, however, Li Huowang is a mentally ill patient living in a psychiatric hospital, unable to attend school. The doctors tell him that the bizarre cultivation world is nothing but a hallucination. Li Huowang was incapable of making up his mind. Was he in a hospital or in a fantasy world, struggling to survive? Both sides claimed that they were real and that the other is nothing more than a hallucination. Follow Li Huowang on his adventure as he tries to make sense of what is happening to him. Explore a world full of bizarre cultivators and eldritch horrors as everyone tries to survive in it.

Assassin's Creed (Live Action Film)
In a dystopian near-future, the Animus has become a weaponized playground for the elite, unleashing young sadists from across the world into full-dive Assassin’s Creed simulations that warp history into grotesque arenas of slaughter. These immersive worlds adapt to their users’ darkest impulses: rooftops run slick with gore, armies are butchered in sweeping long-take battles, and entire cities drown beneath rivers of blood. Each kill escalates the spectacle, transforming fantasy into hyperviolent addiction where parkour becomes massacre and stealth evolves into operatic carnage. The chosen revel in godhood, body counts soaring into the tens of thousands, their depravity fueling simulations that reward every atrocity with heightened brutality. But one participant goes too far, his violence bending the Animus beyond its design. In his wake, a secret surfaces: the simulations are not games but conduits to an ancient, impossible power coveted for centuries. And when he rips through the final barrier, the walls between simulation and reality collapse—dragging humanity into a nightmare where bloodshed is no longer contained to pixels, but floods the real world in endless, unrelenting slaughter.

Naruto: Ninja Wars (Live Action Film)
JAPANESE / ASIAN ACTORS ONLY! When the Five Great Shinobi Nations collapse into gang wars and blood-soaked vendettas, a reborn sect of exiled warriors seeks to enslave the world with rampaging beasts and a dream of endless illusion. Thrown into the carnage, Naruto Uzumaki and his outcast allies are dragged through a storm of betrayals, assassins, and cursed bloodlines, where survival means unleashing everything—feral chakra, forbidden seals, and bone-shattering martial arts duels staged with blistering wuxia ferocity and Kenji Tanigaki–style carnage, each clash a hyper-stylized explosion of steel, jutsu, and raw brutality in a fight to shatter the cycle of hatred before the shinobi world drowns in fire and blood.

PROTOTYPE (Neo-Noir Action Horror Film)
In a city drowning in blood and shadows, a corpse rises from the morgue—Alex Mercer, a shapeshifter infected by the Blacklight Virus. Neon red cuts through endless black as Mercer stalks rain-slick streets, ripping bodies apart and consuming flesh to steal memories. Every kill is brutal, every transformation a grotesque spectacle of bone and tendril. The city is a monochrome nightmare, painted in crimson and void. Blackwatch’s militarized lockdown only fuels the carnage. Out of the chaos emerges James Heller, a soldier turned zealot, wielding fire and fury to purge the infected. In this world of black-and-red decay, Mercer and Heller are opposite monsters: one born of plague, the other of rage. Their war becomes a symphony of gore under neon skies. Mercer begins as an anti-hero in the shadows, but every drop of blood, every body devoured, drags him deeper into damnation. By the final clash, Mercer does not save the city—he annihilates it, embracing villainy as his true form. In the end, New York is drowned in crimson rain, and its last silhouette is a monster ruling the ruins.

Sleeping Dogs (Live Action Film Adaptation)
(Based on the video game) Hong Kong is a city of ghosts—drowned in black, lit only by neon red, a graveyard that never sleeps. Wei Shen, an undercover cop, steps into the Sun On Yee triad with a badge hidden deep in his pocket and a heart already split in two. The mission is simple: infiltrate, dismantle, burn. But in the shadows of Kowloon alleys and blood-slick markets, nothing stays clean. Fists smash bone in rain-drenched backstreets. Machetes glint under strobing club lights. Bullets punch holes through crimson-lit glass. Every kill pulls Wei further from the law and deeper into the brotherhood, where respect is carved into flesh and loyalty is written in blood. The city’s palette narrows to black voids and arterial red—the badge fades, but the violence blooms. As bodies stack, Wei is remade by the world he was sent to destroy. His silhouette darkens, hooded, monstrous, a predator born of neon and gore. By the time the streets erupt into all-out war, the cop is gone. In his place stands a gangster baptized in violence, claimed forever by the Sun On Yee. Under the neon rain, Wei Shen doesn’t just fall—he ascends. Not as a savior, not as a traitor, but as the city’s newest nightmare.

Pigs of Gotham (Live Action Horror Film)
Gotham is cracking at the seams: poverty, addiction, and rot choke the city, and people vanish by the dozens with no trace but muffled screams in abandoned blocks. At the center of this epidemic is Lazlo Valentin — a deranged surgeon who calls himself Professor Pyg. Obsessed with erasing flaws, Pyg abducts the lost and broken, drugging them senseless before carving into their skulls, stripping away identity. His victims emerge reborn as Dollotrons — silent, obedient, genderless husks who shuffle through Gotham’s alleys like discarded toys. But in Pyg’s eyes, the Dollotrons are not monsters. They are beautiful, because Gotham itself is already a sty: corrupt cops feeding off bribes, officials selling out neighborhoods, predators living fat off the weak. The city is a slaughterhouse of pigs, squealing in filth, blind to their own ugliness. Pyg’s mission is to cleanse, to slice away the rot and carve perfection where only swine once stood. What begins as a fringe nightmare grows into a contagion: Dollotrons appear on subways, in motels, at the edges of neighborhoods, faceless servants carrying out their maker’s rituals. And Gotham — drowning in its own corruption — hardly notices, because pigs never see the knife until it’s already inside them. By the time the city realizes what’s happening, it will be too late. Pyg doesn’t want to hide. He wants Gotham to squeal as he remakes it in his image, block by block, until every pig is butchered and every mask is flawless.

Scarecrow (Live Action Horror Film)
Dr. Jonathan Crane was once a psychologist who studied fear — now he is its maestro, orchestrating terror on a scale the world has never seen. Scarecrow refines his toxin into a weapon of mass production, drenching Gotham in chemical nightmares until the city becomes his stage: bodies litter alleys with eyes bulging, jaws twisted mid-scream, frozen in the final ecstasy of panic. Crane feeds on it, savoring every terrified gasp, every face suspended at the instant of death — each victim a work of art in his sadistic gallery. But Gotham is only the beginning. With factories converted into refineries and distribution networks hijacked, the toxin spreads far beyond the city, swallowing entire regions of the country. Highways are graveyards of glassy-eyed corpses; whole towns exist only as silent museums of fear, populated by statues of the dead in poses of exquisite terror. The government collapses as soldiers and officials choke on visions that strip them of sanity, leaving Crane’s broadcasts as the only constant — sermons exalting fear as the only truth worth living for. He does not demand wealth or power; his desire is simpler, darker: to watch humanity writhe, scream, and finally expire with eyes wide open, gifting him their last terrified look. By the time the clouds roll outward to choke the horizon, the world belongs to him, and its only law is dread.

Two-Face (Live Action Horror Film)
Harvey Dent was Gotham’s last hope — a prosecutor who believed in law as a weapon sharper than any blade — until half his face was burned away in an explosion that also incinerated his faith in justice. Reborn as Two-Face, he returns to the courthouse not as a defender of order but as its executioner, staging his own trial where Gotham itself is the accused. In a chamber held hostage, judges, jurors, and criminals are shackled together while Dent presides in a twisted mockery of due process: every case from his past is retried, every sentence overturned by the flip of a scarred coin, every verdict carried out in blood. The proceedings descend into madness as testimony becomes torture, cross-examination becomes confession, and the line between law and crime is obliterated under Dent’s obsession with duality. Outside, Gotham reels as the televised spectacle spreads fear through a city forced to watch its legal system collapse into carnival horror. But to Two-Face, this is not chaos — it is perfect balance: half mercy, half slaughter, all decided in an instant of chance. By the final gavel, the courtroom is a graveyard, the coin is slick with blood, and Gotham learns the most terrifying truth of all: justice has two faces, and neither is human anymore.

Firefly: Pyromania (Live Action Horror Film)
Garfield Lynns is pure pyromania strapped to a jetpack. Once a failed stuntman, now a scarred arsonist, he takes to Gotham’s skies as Firefly, raining infernos in relentless, unbroken assaults captured like one endless take. Fire stations ignite, precincts collapse, bridges crumble into rivers of flame, and entire neighborhoods vanish beneath his firestorms. Each dive, each explosion, each shriek of steel melting into ash builds into a suffocating crescendo — and Lynns exults in it. Every flame is ecstasy, every scream his chorus, every blaze a high he cannot resist. As the city burns alive, Firefly soars higher, laughing, euphoric, feeding on the very terror and agony he creates. By the time Gotham is swallowed whole by fire, its skyline collapsing into a sea of glowing ruin, he isn’t just burning the city — he’s reveling in it, consumed by the joy of watching the world turn to ash beneath him.

Psycho Samurai (Live Action Original Film)
It begins with whispers of madness on the battlefield. Elite soldiers, hardened commandos, and decorated generals suddenly snap—slaughtering their own men, calling in airstrikes on civilian targets, and wreaking havoc as if Earth itself were their personal sandbox. What starts as isolated psychotic breaks spreads like wildfire, toppling armies and igniting World War III. No one knows the cause—until the truth bursts forth in grotesque horror. The afflicted soldiers’ bodies twist and mutate, bones cracking and skin tearing as alien metal fuses with flesh. Their new forms are towering cyberpunk samurai clad in gleaming turquoise and pink armor streaked with neon, their limbs reinforced with machinery, their faces hidden behind demonic masks. Each bears a wide metallic conical hat glowing with shifting circuits, giving them the silhouette of spectral warlords. These beings are not human—they are possessors, avatars of a hyper-advanced alien civilization that infiltrates worlds for their own amusement. To them, planets are stages and civilizations are toys, conquests turned into brutal simulations where the inhabitants are puppets in a cosmic game. Earth has become their latest battleground, reshaped into a live-action MMO, a planetary battle royale where war is endless and bloodshed is entertainment. Humanity faces extinction, not by invasion fleets, but by an enemy that wears their strongest soldiers as skins, turning their war into a spectacle.

Carnage: Fatality (Live Action Anthology Series)
This anthology series drags the Marvel Universe into the abyss of gore-soaked terror, following Carnage as he hunts Earth’s most prominent figures in isolated nightmares of slaughter. Each episode is a standalone descent into a slaughterhouse: powers twisted into traps, sanctuaries collapsing into arenas of death, and icons reduced to mangled reminders of what they once represented. No battle is fair, no death is clean—every confrontation is a sadistic spectacle where Carnage stages executions like performance art. The format is mercilessly simple: one target per episode, one grotesque fatality as the curtain falls. With every kill, Carnage pushes further, topping the last with increasingly inventive and obscene methods of annihilation, daring viewers to stomach what comes next. It is an anthology painted in crimson, where flesh is canvas, screams are the soundtrack, and every story ends the same way—with Carnage writing his masterpiece in blood.

Nightwing: Blüdhaven Bloodsport (Live Action Film)
Blüdhaven Bloodsport redefines the superhero action film as a continuous-take descent into madness. Blockbuster’s futuristic arcology, a gleaming megastructure with a fighting pit at its core, becomes the stage for Nightwing’s most dangerous night. Charging headlong into the labyrinth, he treats the gauntlet of killers like his personal circus act—reckless, charming, and showboating through carnage with impossible acrobatics. But as the enemies keep coming, his bravado collapses into something colder: an eerie zen flow, where every strike is calm, lethal, and inevitable. What unfolds is a nonstop ballet of hyperviolence, boasting some of the most insane acrobatic stunts and fight choreography in martial arts action cinema, filmed without a single break. Yet the real twist comes at the end. Red Hood, revealed as Blockbuster’s secret weapon, crashes the pit for an unrelenting, fratricidal showdown. Their duel is brutal, personal, and shocking—Nightwing fighting in his psychopathic zen state, only to be outmatched when Red Hood unveils superhuman strength. He batters Nightwing into a coma, then steals the finale with a savage Mortal Kombat–style fatality on Blockbuster, doing what Nightwing failed to do just to one-up his fallen brother. The result is not victory but inversion: the “hero” broken, the “outlaw” triumphant, and Blüdhaven left in ruins.

Blue Beetle: Hive (Live Action Film)
Jaime Reyes bonds with the Scarab — not parasite and host, but hive and king. His body twists into impossible forms: wings like serrated glass, mandibles dripping plasma, eyes glowing like broken neon. He rips through gangs, cartels, and corpos, but the slaughter feels ritualistic, like sacrifices to some insect deity. Hallucinations bleed into reality — shifting colors, glitching shadows, voices of long-dead warriors. Jaime and the Scarab like it. Every fight is psychedelic carnage, a techno-horror vision of limbs torn apart under streetlights flickering out one by one. He isn’t saving the city — he’s remaking it into his hive. This is Blue Beetle reimagined as an anti-hero. No more of that lame cliche superhero Spider-Man BS. I'll be taking inspiration from the Cyberpunk Edgerunners and Dandadan animes + The Prototype games. Nonstop hyperviolent action sequences throughout with peak fight choreography! 🥷