Stories by @miguelrodriguez
37 stories

World War Hulk
Earth’s skies burn as Bruce Banner returns from exile. No longer a fugitive, Hulk arrives as a conqueror forged on Sakaar—bearing the weight of betrayal, loss, and a world that was stolen from him. The off-world containment that sent him away was not an accident. It was sanctioned. And Hulk has come for those responsible. His arrival triggers global panic. Military forces mobilize as Hulk systematically dismantles gamma facilities and black sites tied to his exile. The world braces for annihilation—but Hulk’s rage is focused, deliberate. In the remote wilderness of North America, Hulk’s path collides with Wolverine, dispatched to slow the green titan before cities fall. What follows is a brutal, feral clash—bone against muscle, rage against rage. Neither can truly defeat the other. The fight ends in stalemate, Wolverine warning Hulk that his war will wake darker things. Hulk leaves him broken but alive, continuing forward. Behind the scenes, Samuel Sterns, now fully transformed into the Leader, manipulates the chaos. His evolved intellect predicts Hulk’s movements, engineers global fear, and accelerates forbidden experiments. Sterns believes Hulk is not a threat—but the inevitable end of human evolution. As gamma energies spike worldwide, an ancient predator is unleashed: the Wendigo—a monstrous force born from corrupted experiments and primal hunger. The creature tears through cities and wilderness alike, slaughtering indiscriminately. For the first time, Hulk is forced into a battle not of vengeance, but necessity. The clash between Hulk and the Wendigo becomes apocalyptic. Their battle levels entire regions, pushing Hulk to his absolute limits. Hulk ultimately destroys the creature—but at devastating cost. The world witnesses that Hulk is not the greatest monster walking the Earth. That title belongs to what comes next. Emerging from the ashes is General Thaddeus Ross, who unveils his final contingency. Exposed to a perfected gamma transformation, Ross becomes the Red Hulk—retaining his mind, strategy, and hatred, with power equal to Hulk’s own. As cities fall and armies collapse, Betty Ross fights desperately to reach Bruce, believing he can still choose who he becomes. Her voice becomes Hulk’s last connection to humanity as the final battle erupts. Hulk faces Red Hulk in a world-shaking confrontation while the Leader pulls the strings from the shadows, attempting to control both monsters. In the end, Hulk defeats Ross and exposes Sterns’ manipulation—ending the war not as a destroyer, but as something far more terrifying. A force that chooses restraint. Hulk leaves Earth changed forever. Not as its ruler. But as its warning.

Planet Hulk
After years of being hunted and weaponized, Bruce Banner is betrayed once more. An off-world containment mission meant to remove him from Earth goes catastrophically wrong, sending Banner and the Hulk hurtling through space. The ship crash-lands on the brutal planet Sakaar, a world ruled by violence, slavery, and spectacle. Captured by the forces of the tyrant Red King, the Hulk is forced into the gladiator arenas, where survival is entertainment and death is currency. Stripped of hope and language, Hulk becomes a weapon once again—until he meets others who have been broken by Sakaar. Among them are: Hiroim the Shamed, a haunted priest-warrior seeking redemption Careira Oldstrong, a hardened Shadow Person fighter Elloe Kaifi, a former royal guard turned slave Miek, a survivor of genocide who sees Hulk as prophecy Together, they form a reluctant brotherhood, united not by destiny—but by shared suffering. Through combat and bloodshed, Hulk earns their loyalty and slowly regains Banner’s fractured sense of self. For the first time, Hulk is not feared—he is followed. As rebellion grows, the truth of Sakaar’s oppression is revealed. The Red King’s rule is sustained by cruelty and manipulation, and the planet itself is dying. Hulk leads an uprising that topples the arena system and challenges the throne, culminating in a city-shattering confrontation with the Red King. Just as Hulk claims victory, outside forces intervene. Thor arrives on Sakaar, tracking cosmic disturbances caused by the Hulk’s presence. Alongside him is Korg, a revolutionary warrior who recognizes Hulk as more than a destroyer. Thor and Korg help Banner escape Sakaar before its collapse, warning that Earth—and the cosmos—are on the brink of war. Hulk is forced to choose between the world that finally accepted him and the one that still fears him. The film ends with Hulk leaving Sakaar behind, not as a monster—but as a king without a throne, carrying the weight of loyalty, loss, and vengeance toward the stars. Hulk no longer fights to survive. He fights to return.

The Invincible Hulk
Years after the destruction caused by his first transformation, Bruce Banner lives in exile, hiding in the shadows of Rio de Janeiro. Hunted by the U.S. military and consumed by guilt, Bruce devotes his life to suppressing the monster within him. Through meditation, controlled breathing, and experimental treatments, he believes he is close to a cure. Unbeknownst to Bruce, General Thaddeus Ross has never stopped hunting him. Obsessed with turning the Hulk into a weapon, Ross enlists elite soldier Emil Blonsky, a highly decorated operative whose arrogance and thirst for power rival his combat skill. Blonsky leads a task force that tracks Bruce to Brazil, triggering a brutal confrontation that unleashes the Hulk once more. The encounter leaves Blonsky broken—but inspired. Witnessing the Hulk’s power awakens a dangerous obsession. Ross authorizes an experimental serum designed to enhance Blonsky, unaware that it is a corrupted derivative of the same research that created the Hulk. The serum grants Blonsky superhuman abilities, but destabilizes his mind. Bruce flees to New York, reconnecting with Betty Ross, the woman he loves and the life he lost. Together, they seek help from scientist Samuel Sterns, who believes Bruce’s condition holds the key to limitless human evolution. Sterns claims he can cure Bruce—but secretly preserves samples of his gamma-irradiated blood. As Ross closes in, Blonsky demands more power. Against all warnings, Sterns injects him with Bruce’s gamma blood. The transformation is catastrophic. Blonsky mutates into the Abomination, a monstrous being driven by rage and superiority, leaving a trail of destruction through Harlem. Forced out of hiding, Bruce embraces the Hulk to stop the creature he indirectly helped create. The two titans clash in a devastating battle that tears through the city. In the end, the Hulk defeats Abomination and disappears before the military can capture him. Ross is left with failure, Sterns begins to show signs of mutation, and Bruce retreats into isolation—no closer to a cure, but finally accepting the truth. The monster cannot be destroyed. It can only be controlled.

The Incredible Hulk
Dr. Bruce Banner is a brilliant but emotionally fractured scientist working on a classified U.S. military project aimed at unlocking cellular regeneration for soldiers exposed to extreme trauma. Funded by the Department of Defense and overseen by General Thaddeus “Thunderbolt” Ross, the program promises breakthroughs in battlefield survivability—but demands results fast. Bruce’s research is haunted by his past. Years earlier, his father Brian Banner, a former government physicist, conducted illegal experiments on himself while studying radiation-based genetic enhancement. The experiments left Brian unstable, brilliant, and dangerous—eventually landing him in a high-security psychiatric facility. Bruce has spent his life trying to bury that legacy. When Bruce secretly alters the experiment to remove radiation variables—believing gamma exposure to be the missing link—an unauthorized test goes catastrophically wrong. A massive gamma surge floods Bruce’s body. He survives… but something primal awakens. Enter Betty Ross, a biochemist, Bruce’s closest collaborator, and the emotional anchor keeping him human. Betty notices disturbing changes: Bruce’s heart rate spikes under stress, his body temperature rises unnaturally, and his emotional control begins to slip. When a violent outburst during a lab incident results in an explosion that levels the facility, Ross witnesses something impossible—Bruce transforming into a towering, rage-fueled creature before disappearing into the night. Ross immediately classifies Bruce as a hostile asset. Consumed by guilt and obsession, Ross frames the Hulk as a military threat that must be contained or destroyed. He deploys covert strike teams, triggering a relentless manhunt that leaves devastation in its wake. Meanwhile, Brian Banner escapes custody, drawn to gamma radiation like a beacon. Unlike Bruce, Brian embraces what the experiments unlocked inside him. He believes the Hulk is not a curse—but evolution. Brian begins manipulating events from the shadows, engineering situations that force Bruce to transform, pushing him closer to losing control completely. As Bruce flees across borders, battling fear, rage, and isolation, he realizes the horrifying truth: the Hulk is not just anger—it’s survival, trauma, and inherited violence given form. And the more the world hunts him, the stronger it becomes. The film ends with Bruce staring at his reflection after another transformation, trembling as he whispers: “I’m not the monster… but I don’t know how to stop him.”

The Devil in Me
A small documentary crew struggling to stay relevant receives a mysterious invitation: an anonymous patron is offering exclusive access to a full-scale replica of H. H. Holmes’ infamous “Murder Castle.” Desperate for a career-saving story, the crew accepts. They should have walked away.

House of Ashes
In 2003, during the final days of the Iraq War, an elite American military unit is sent on a covert mission to locate weapons of mass destruction hidden beneath the Zagros Mountains. When an unexpected earthquake tears open the desert floor, the squad—along with a captured Iraqi officer—plummets into the darkness below. They awaken in the ruins of an ancient subterranean temple, buried for millennia and carved with symbols of forgotten gods. Cut off from the surface, hunted by an unknown enemy, and surrounded by evidence of a long-dead civilization, the soldiers quickly realize they are no longer fighting a human war. Something lives in the shadows.

Little Hope
On a rain-soaked night, a college bus crashes on the outskirts of the abandoned town of Little Hope. The survivors—four students and their professor—emerge shaken but alive, only to discover that the town is eerily empty, shrouded in fog, and seemingly frozen in time. As they search for help, the group begins experiencing disturbing visions of the past. They witness scenes from the 17th-century witch trials, where innocent townsfolk were accused, tortured, and executed. Each vision feels personal—too personal—as if the past is watching them back. Soon, they realize they are not alone.

Man of Medan
A group of young friends set out on a carefree diving trip in the South Pacific, chasing rumors of a sunken World War II wreck filled with lost cargo. Their adventure takes a deadly turn when they’re ambushed by armed pirates and forced aboard an abandoned military vessel adrift at sea—the SS Ourang Medan. The ship is a rotting labyrinth of rusted corridors and sealed holds, its decks littered with the remains of a crew that died in terror decades earlier. As night falls, the friends begin to experience disturbing visions: loved ones turning hostile, corridors shifting impossibly, and enemies appearing where allies once stood. Panic spreads. Trust fractures. And every decision becomes suspect.

Silent Hill 4: The Room
Henry Townshend lives alone in Room 302 of a decaying apartment building. His life is quiet, uneventful—until the day he realizes he can no longer leave. The door is chained from the inside, the windows won’t open, and no one outside responds to his calls for help. At first, the room feels like a prison. Then it becomes something worse.

The Evil Within 2
Years after surviving the horrors of the STEM system, Sebastian Castellanos is a broken man. Wracked with guilt, addiction, and the belief that he failed everyone he tried to save, he lives in self-imposed exile—until he’s confronted with an impossible truth: his daughter Lily is alive. Lured back by the shadowy organization Mobius, Sebastian learns that Lily has been trapped inside a new iteration of STEM, a vast artificial town called Union, designed to be stable—but now collapsing from within. Unlike before, this nightmare isn’t fueled by pure madness alone. It is shaped by control, obsession, and grief.

The Evil Within
When veteran detective Sebastian Castellanos responds to a brutal mass murder at Beacon Mental Hospital, he expects another crime scene. Instead, he awakens inside a fractured reality stitched together from madness, trauma, and memory.

Sons of The Forest
A private military team is dispatched to a remote, uncharted island to locate a missing billionaire and his family. Their helicopter never makes it to the ground. When the smoke clears, only a handful of operatives survive the crash—scattered, wounded, and surrounded by dense wilderness that feels unnervingly alive. Radios are dead. Satellites can’t find them. And the forest is watching.

Silent Hill 3
Teenager Heather Mason lives a quiet, guarded life—until an ordinary shopping trip spirals into a waking nightmare. Sirens scream. Walls rot and bleed. And monstrous figures stalk her through a twisted version of reality only she seems able to see. As Heather struggles to survive the shifting worlds around her, she is drawn toward a horrifying truth: Silent Hill is calling her back—and it knows her.

Silent Hill 2
After receiving a letter from his wife—Mary, who died three years ago—James Sunderland travels to the abandoned town of Silent Hill, a place they once visited together. The town is empty. Choked with fog. Silent—except for the sound of James’s footsteps and the distant scrape of something metal dragging through the streets. The town does not attack James at random. It reflects him.

Silent Hill
After a late-night car crash on a deserted mountain road, Harry Mason awakens to find his adopted daughter Cheryl missing. The only clue to her whereabouts is the abandoned town looming nearby—Silent Hill, a place shrouded in fog, silence, and decay. As Harry searches the empty streets, reality begins to fracture. Sirens wail without warning. Buildings rot and bleed. Nightmares stalk the alleys. Each step forward pulls him deeper into a town shaped not by logic, but by memory, guilt, and unresolved pain.

Until Dawn
One year after a cruel prank ends in tragedy, eight friends reunite at a remote mountain lodge to honor the memory of two sisters who vanished in the freezing wilderness. What begins as an uneasy reunion quickly spirals into terror when strange figures stalk the snow-covered woods and a masked predator begins tormenting the group, turning their guilt, secrets, and fractured relationships into weapons. As paranoia grows, the friends realize the mountain isn’t just isolating them—it’s testing them. When the truth behind the sisters’ disappearance is uncovered, the horror takes a darker turn. Beneath the mountain lives something ancient and starving—Wendigos, creatures born from desperation and cannibalism, bound to the land and awakened by tragedy. Forced to survive until sunrise, each decision carries lethal consequences. Trust shatters. Sacrifices are made. And survival becomes less about strength—and more about who they choose to save. When dawn finally breaks, only the choices made in the dark will determine who lives… and who never leaves the mountain.

The Forest
After a commercial flight crashes into a remote, uncharted peninsula, Eric LeBlanc awakens in the wreckage to find his young son Timmy gone—dragged into the forest by a blood-smeared figure in red. Stranded with nothing but survival instincts and a growing sense of dread, Eric scavenges, builds, and adapts as the island reveals its true nature: feral tribes, ritualistic violence, and something far older lurking beneath the soil. Nights grow longer. The forest watches. And the line between hunter and hunted begins to blur. As Eric descends into the island’s underground cave systems, he uncovers the remnants of a failed scientific experiment—a desperate attempt to defy death that transformed grief into obsession. At its center stands Dr. Mathew Cross, once a father like Eric, now a grotesque guardian bound to a machine that resurrects life at an unbearable cost.