Stories by @gemremix
10 stories

Dragonlance: The Age of Mortals
The Chaos War has left the world shattered and the gods gone, having paid a terrible price to defeat their ancient foe. Krynn is now a mortal world, scarred and magic-scarce. But Chaos was not truly destroyed, and its lingering presence threatens to unravel the wounded reality. The final battle rests not on armies or divine power, but on the paradox of one small, seemingly insignificant life. Tasslehoff Burrfoot, the kender who has accidentally traveled through time more than anyone, holds the key. In a quiet, contemplative, and emotionally resonant finale, the mortals of Krynn must embrace their own strength, sever their ties to the divine, and make the ultimate choice to live in a world without gods. It is the end of an era and the painful, hopeful birth of a new one.

Dragonlance: The Dragons of Summer Flame
The true nature of the new threat is revealed: Chaos, a primal entity older than the gods, has come to unmake all of creation. In response, a new, terrifying breed of fire-and-lava dragons descends upon Krynn, destroying everything in their path. The gods of good, evil, and neutrality are forced into a desperate, losing alliance against an enemy that consumes magic and defies their power. This is an apocalyptic disaster epic. The continent of Ansalon is sundered by war and geological upheaval. Heroes of the old and new generation are forced to fight side-by-side in a hopeless war. Icons fall, the Knights of Takhisis and the Knights of Solamnia must unite, and the world itself begins to die, leading to a final, desperate gambit to stop the end of everything.

Dragonlance: The Second Generation
Twenty years of peace have passed. The Heroes of the Lance are now leaders, parents, and legends. But their children struggle under the weight of their legacy. Palin, son of Caramon, is a talented mage terrified of the darkness that consumed his infamous uncle, Raistlin. Steel, son of Sturm, is a proud knight torn between his father's honor and his upbringing among the forces his father died fighting. A new kind of magic is stirring in the world, wild and unpredictable. When a mysterious young woman named Usha appears, bearing strange prophecies, this new generation is forced to confront their parents' pasts and unite against a burgeoning threat from beyond the heavens, one that the gods themselves seem to fear.

Dragonlance: Test of the Twins
Flung forward in time by the Cataclysm, Raistlin, Caramon, and Crysania arrive in a war-torn future-that-is-past, caught in the middle of the devastating Dwarfgate Wars. While Caramon rediscovers his strength and purpose amidst the brutal conflict, Raistlin sees his path to godhood laid bare. He must conquer the dark fortress of Zhaman and defeat the spirit of the ancient evil wizard, Fistandantilus. The final act is a race against fate itself. As Raistlin steps into the Abyss for his final confrontation with a god, Caramon, aided by Tasslehoff, makes a desperate leap through time to face him at the threshold of ultimate power. The test is not one of magic or might, but of will, memory, and love, as one brother must save the other from his own triumph.

Dragonlance: Time of the Twins
Two years after the war, peace has not been kind to all. Caramon Majere is a drunken wreck, haunted by the loss of his brother. Raistlin, now the most powerful Archmage on Krynn, has secluded himself in the Tower of High Sorcery. He is visited by Crysania, a beautiful and fanatically devout cleric who believes she can save his soul from darkness. Raistlin agrees to let her help, but on his own terms: by traveling back in time to the days before the Cataclysm. His true goal is not redemption, but blasphemy—to enter the Abyss and defeat the Queen of Darkness, taking her place as a god. Caramon and the kender Tasslehoff are pulled along on a tragic journey into the glittering, doomed city of Istar, a society on the brink of divine annihilation.

Dragonlance: Spring Dawning
The War of the Lance reaches its apocalyptic climax. The Whitestone Armies, united under the brilliant command of the Golden General Laurana, make a desperate last stand to defend the city of Kalaman. But victory seems impossible against the endless hordes of the Dragonarmies. Meanwhile, Tanis Half-Elven is a captive in Neraka, the dark capital of the dragon empire. There, he is a pawn in the deadly power plays between his former lover, the Dragon Highlord Kitiara, and the ruthless Emperor Ariakas. The surviving Companions risk a suicidal mission into the heart of enemy territory, knowing the war can only be won by destroying the source of the Dragonarmies' power: the Temple of the Dark Queen herself.

Dragonlance: Winter Night
The Companions are now hardened fugitives, split apart by circumstance. Sturm Brightblade, clinging to the fading honor of the Knights of Solamnia, guides one group across the frozen southern plains, seeking allies in a world that has forgotten them. Meanwhile, the elven princess Laurana finds her idealism shattered by the brutal realities of war and must step up to become the leader her people need. The film is a story of dual struggles: one against the harsh elements and political betrayals, the other a terrifying descent into the elven kingdom of Silvanesti, which has been magically twisted into a living nightmare. It culminates in a devastating siege where Sturm must make a final, hopeless stand, and Laurana embraces her new role as the "Golden General," a hardened commander forged in tragedy.

Dragonlance: Autumn Twilight
Five years after they parted ways, a group of estranged friends gathers for a promised reunion, but the world has grown darker. The old gods are gone, replaced by false prophets and oppressive military rule. The reunion is strained, haunted by past failures and unresolved tensions, particularly between the weary half-elf Tanis, the frail mage Raistlin, and his warrior twin, Caramon. Their reunion is cut short when they are forced to protect two tribal wanderers carrying a staff of pure blue crystal, a relic of the forgotten true gods. Now fugitives, the Companions are hunted by the draconian legions of the Dragon Highlord Verminaard and must journey into the ruins of an ancient city to uncover the truth, a discovery that will ignite a war and make them the reluctant sparks of a new hope.

The Darkling Hour
This character-driven miniseries chronicles the rise of one of the saga's most formidable figures: Kitiara uth Matar. We follow her from her early days as a cunning mercenary alongside her half-brother Tanis to her complicated romance with the honorable Sturm Brightblade. Her insatiable ambition leads her away from her companions and into the heart of the burgeoning Dragonarmies. The series is a dark political and military thriller, showing her seduction by the promise of power from the Dark Queen Takhisis and her ruthless, bloody climb to the rank of Dragon Highlord. It explores what she sacrificed for power and why she became the brilliant, charismatic, and terrifying antagonist of the War of the Lance.

Legend of Zelda (2027)
A live-action adaptation of the Legend of Zelda video game series.