Stories by @dc_multiverse
44 stories

Earth-30
Hours and minutes. These measurements of time aren't what many would call significant, but they can make all the difference. On Earth-30, Kal-L's arrival on earth was delayed by mere hours and instead of landing upon the fields of Kansas, the Kryptonian's rocket crashed on a Russian collective farm. Raised on Soviet soil, Kal-L became a Communist Superman. The presence of Superman and his extraordinary abilities meant Russia was revered as the world's only superpower. However, the United States did not stand idly by. American leaders scrambled to put the country on equal footing, and the genius Lex Luthor was all too ready to provide assistance. He flexed his mental muscles and created Bizarro, using that Superman clone along with Green Lantern as American super-weapons Luthor also enlisted the assistance of Batman. The caped hero became a painful thorn in the sides of Russian authorities as he embraced his role as a terrorist freedom fighter. What began as a personal vendetta against a member of Joseph Stalin's police force became something bigger as Batman executed acts of insurgency against Superman's regime. But that’s in the past. Now, after decades of strife and struggle between Russia and the United States, the citizens of Earth-30 are prospering. Superman is presumed dead and the world thrives under leadership from the Luthor family.

Earth-29
Earth-29 am twisted and topsy-turvy copy of Earth-0. Worlds in the Multiverse am spherical, but not Htrae. The center of the completely normal Earth-29 am a cube inside a ring made of broken moon. And the moon am not all that's broken. On Htrae, up could be down, fast could be slow, and this page am not talking about the Bizarroverse. Which means, of course, that in this world, it is. The “unheroes” of Earth-29 pass the time by going on adventures. However, they don't save the day so much as chase their own tails. Bizarro-Superman is the fearful leader of the Unjustice League of Unamerica and guides his unteam into futile capers that accomplish nothing. It's just as well that they don’t typically encounter serious adversaries. Bizarro-Batman is more likely to have a piece of chewed gum on hand than a useful weapon. In this world, underachievers can be found all throughout the Bizarroverse. Adam Familiar, Sramian Snitch, Bizarro Manhawk and others call the nearby planets of Nnar, Sram and Raganaht home.

Earth-26
Imagine a world where not only could animals speak and live as humans, some of them even had super powers. Now you’re imagining Earth-26, home to Captain Carrot and his Amazing Zoo Crew. Originally discovered by Superman, the heroes of this world were inspired by the Man of Steel to fight for truth and justice. For many years it was thought that this Earth was destroyed in a Crisis event, but the incredible physics of this world allowed it to bounce (and bounce and bounce) back better than ever. Heroes like Pig-Iron, Alley-Kat-Abra, Yankee Poodle, Fastback and American Eagle take on threats like the villainous Salamandroid. Captain Carrot and the Amazing Zoo Crew even teamed up with the heroes of Earth-0 to take down the power-mad Monitor who called himself Mandrakk. In time, their powers grew and their crusade against evil continues.

Earth-23
When Jorel and Lara of the dying planet Krypton sent their son, Kalel, to Earth, he not only would grow up to become Earth-23’s greatest hero, he’d become one of the world’s political leaders, as well. Secretly disguised as United States President Calvin Ellis, Kalel helps to maintain world peace as Superman, and in the process has inspired a generation of young black super heroes to rise up and join him. Nubia. The Guardian. Vixen. Green Lantern. Black Lightning. Mister Miracle. Some of these heroes can also be found on Earth-0, while some are reflections of other more familiar heroes—and others are entirely unique. Yet while they may look and act differently, Earth-23’s heroes share one core similarity with our own and that of many of the Multiverse’s other heroes. Whether alone or as part of the Justice League, their names inspire hope and the promise of a better future to the men and women of Earth-23.

Earth-22
Right or wrong. Good or evil. Which path to choose and how to act are decisions we all must face, and super-powered beings aren't exempt from weighing the odds. But those decisions can have repercussions that cause waves instead of ripples, and Earth-22 stands as an example of what can go wrong when actions blur the line between super heroes and super villains. Here, the second generation of super humans went too far. They put aside moral codes and ethics, using lethal force to eliminate evildoers whenever they deemed it necessary. Seeing that the deadly acts removed psychopaths and dangerous malcontents from the streets permanently, Earth-22 inhabitants didn't protest these "heroic" new methods. Disheartened by the surge of violence and society's tolerance of it, and suffering from a personal tragedy, Superman stepped down and retreated to his Fortress of Solitude. Every action comes with a price though—even inaction. Magog and his Justice Battalion launched an attack against a foe using excessive force, and the incident led to the destruction of Kansas. The tragedy shocked Superman out of retirement, and now he and the Justice Society of America strive to be a positive example to Earth-22's heroes.

Earth-21
It all starts at the top. Earth-21 was once a world where the American government treated super heroes with trepidation. Leaders gave in to paranoia and actively pursued vigilantes, while the tumultuous times faced by this world strained international relationships. The US was at the height of its Cold War with the Soviet Union and in the midst of the Civil Rights movement and atomic testing. The nation and planet as a whole were under immense pressure and strain. And then President John F. Kennedy took office. On Earth-21, Kennedy was never assassinated. Instead, his optimism proved contagious and under his guidance, the United States of America embraced the future. Citizens stood a little taller and turned their eyes ahead and up toward the stars. They found their sense of wonder. The stalwart leader repaired the tenuous connection between his country and those with super powers, and the faithful Justice League of America was formed to guard the world and its ideals. Wonder Woman, Green Lantern, the Flash and other pioneers and scientists now stand at the forefront of Earth-21’s progress and exploration, an inspiration to us all.

Earth-20
It’s the dawn of a new era for the residents of Earth-20. With the great and terrible World War now behind them, the men and women of this resilient and hopeful planet have entered a phase of rebuilding and discovery. Science, commerce and industry rule the day, with great minds leading their nations to amazing new heights. But while Earth-20 may be entering a period of enlightenment, danger still exists, inspiring a rollicking crew of extraordinary individuals to rise up and unite in defense of their planet—the Society of Super-Heroes! Amidst a landscape drawn from the pulp adventures of yesteryear, Doc Fate, Immortal Man, the Mighty Atom, Green Lantern Abin Sur and Lady Blackhawk (leader of the ferocious female aerial squadron that bears her name) travel the face of the globe, protecting their fellow people from threats both powerful and strange. Adventurers and science heroes all, the men and women of the S.O.S. represent the very best that their Earth has to offer, providing a formidable challenge to those who would seek to do harm to their home.

Earth-19
Innovation is king. New art styles are being explored. Profound and exciting advances in science are being made, and the air crackles with discovery. New electrical technologies have been introduced to this world in the throes of an industrial revolution, and change is the only constant. It's a place where intellect and culture combine in fervent discussions against a backdrop of elegant post-Victorian era aesthetics. King Edward rules this 21st century empire where the past feels like the future. This is Earth-19. Earth-19 may appear to lag a century behind other worlds in the Multiverse, but that doesn't mean its citizens are completely behind the times. Quite the opposite. They are focused on progress and that can only be helped by the arrival of the super-humans. Bat-Man, Accelerated Man, The Wonder Woman, The Shrinking Man and others all stand ready to defend the Modernist world and its values. If any Earth is prepared to handle unusual and trying challenges, it's Earth-19.

Earth-18
This ain’t the Wild West as you know it, partner! No, sir. With the arrival of superhuman beings, Earth-18 has been transformed into a whole different kind of frontier. Led by Superchief (AKA Saganowana), the Justice Riders have vowed to protect this dustbowl planet of the Multiverse. Boasting no shortage of fire power, the Justice Riders are made up of Bat-Lash, Madame .44, Strongbow, El Diablo, Cinnamon, the Trigger Twins, Firehair, Tomahawkman, Johnny Thunder and Pow-Wow Smith. These super-powered gunslingers, marshals and frontiersmen have banded together to tangle with the Time Trapper—a being responsible for freezing technology and culture on this world in the late 19th Century. As a result, human ingenuity has been forced to adapt and transform the available resources into the modern conveniences that are often taken for granted in the 21st Century. Utilizing cool spins on modern luxuries such as a telegraph internet, the Justice Riders must continue to stand tall and keep their sights set on the world’s varmints and troublemakers. For if they fail, Earth-18 will ride into the sunset, never to be seen again.

Earth-17
History is ripe with threats of utter destruction at the hands of nuclear war. With weapons forever primed and ready to drop at the push of a button, the world is in a delicate balance of peace and all out devastation. On Earth-17, the nuclear button was pushed in 1963 and nothing has been the same since. Fifty years after the fallout, Captain Adam Strange and his Atomic Knights of Justice lead an effort to preserve what’s left of Novamerika, while continuing to defend it. On a nuclear-infused planet where monsters, mutations and mad science have become commonplace, these adventurers know the fragile state of mankind sits on a razors edge between rebirth and heartbreak. As if channeling the famed Conquistador stories of old, this brave group of 21st Century adventurers is on a mission to seek out the elusive Cosmic Grail, the only weapon that can defend Earth-17 from a threat worse than any nuclear war—Darkseid the Destroyer. Although the road ahead is completely unknown, the quest for the grail must endure in order to rebuild and defend this crumbled world and the still hopeful people who live upon it.

Earth-16
Officially known as Earth-16, this world was once like many of the others in the Multiverse. Superman, Batman, Wonder Woman and Green Lantern battled super-villains such as Lex Luthor and the Joker. The difference here is that the battle ended and the heroes won, and when their children and protégés grew up and inherited their heroic mantles, there was no one left for them to fight. With no unifying purpose, heroes like Kyle Rayner, Wally West, Connor Hawke, Ray Palmer, new Batman Damian Wayne and new Superman Chris Kent spend their days reenacting past battles, living a pampered lifestyle that’s more hedonistic than heroic. Others form idle super-teams in an attempt to boost their fans and followers on social media—teams such as the Just, the youthful duo made up of Green Arrow’s daughter Arrowette and her telepathic friend Menta. Once, these “heroes” may have sought adventure and excitement in the interest of serving their fellow man. Now, they manufacture them as a cure for boredom.

Earth-13
Rocketed to Earth-13 from the dying planet of Kamelot, Etrigan became the world’s protector. Known as Superdemon, he defends this Earth in the name of Merlin. Joined by Hellblazer, Annataz, Witchboy, Swamp-Man, Fate, Ragman, Deadman and Enchantress, this strange faction has banded together with a common goal. Known as the League of Shadows, they fight all those who threaten their world. Of the 52 Earths that make up the Multiverse, Earth-13 is the only one to orbit in a perpetual state of magical twilight. Its strange combination of heroes and history adds to its uniqueness. But make no mistake, this is not a place one simply pulls a rabbit from a hat and calls it magic. This is a world of the occult—where the supernatural is real. Where the mystical sorcery is so thick, you breathe it in the air, allowing your senses to tingle with the aroma of witchcraft. No, your eyes haven’t deceived you—that’s exactly what you thought you saw. On Earth-13, the darkness is your light.

Earth-12
One of the biggest desires of man is the gift of foresight. Unfortunately, no amount of fortune tellers and crystal balls will help on this one, but there’s always Earth-12… Rotating on a slightly different frequency than other worlds in the Multiverse, Earth-12 is set in a timeline slightly ahead of Earth-0—it’s that Earth’s future realized. On Earth-12, Batman’s successor, Terry McGinnis, is a tough kid shaped by the mean streets of Neo-Gotham. Under a now elderly Bruce Wayne’s guidance, Terry has been joined by Green Lantern, Superman, Warhawk, Aquagirl, Big Barda, Micron and others to form a team known as Justice League Beyond. Together this team, like the Justice League that preceded it, battles the evil that threatens this world. Earth-12 serves as a reminder that the future is often a sad reminder that problems and shortcomings may never be solved, and in fact sometimes worsen. However, it can also be a source of comfort and hope—an advanced world where heroes like Terry and the Justice League Beyond continue our quest for truth, justice and a better tomorrow. In short, a future that, while imperfect, is still looking bright!

Earth-11
The names that make up the history of this world are so familiar—and so different. President Jackie Kennedy. King Victor of England. Lord Gaga. It’s no wonder then that its heroes are cut from the same cloth. Superwoman soars through the skies overhead while Batwoman prowls the dark streets below. Meanwhile Aquawoman rules the seas and Wonder Man, expelled from the JLA, fights for the honor of the men of Elysium Island. On Earth-11, the genders may have switched, but the nature of heroes hasn’t. The Justice League still fights for good but the line-up includes a woman who doesn’t take being called Plastic as an insult. And a group known as the Freedom Fighters, including Columbia, Black Condor, and the Phantom Man is never too far from fighting the good fight. It is said that on this world, the Amazons of Themiscyra never hid themselves from the world, but instead shared their knowledge, influencing the course of its events. Is a matriarchal Earth a better one? Even though it still has its villains and needs its heroines, there seems to be no doubt that this world has seen changes for the betterment of all womankind.

Earth-10
When the rocket carrying a young Kal-L crashed in Czechoslovakia, Nazi scientists quickly reverse-engineered its technology to secure a WWII victory. As the years passed, the troubled Kal-L—now known as Overman—grew up to lead a team made up of heroes of the Reich, including Leatherwing, Brunhilde, Blitzen and Underwaterman on a mission to uphold the Nazi ideals. Better known as the “New Reichsmen,” these super-powered beings don’t hesitate to execute Blitzkrieg in the name of the Fuhrer. Thankfully, history has a flipside, and contains stories of men and women willing to push back against the oppressors. Earth-10 is no different. Lead by Uncle Sam, a “terrorist” group known as the “Freedom Fighters” opposes the New Reichsmen. Its members: The Ray, Black Condor, the Human Bomb, Doll Man and Doll Woman represent the heart and soul of the people the Nazis tried to exterminate. Fueled by the injustices of both the past and present, the Freedom Fighters’ mission is one of the most commendable. They’re truly the light in one of the Multiverse’s darkest Earths.

Earth-9
Unlike other worlds in the Multiverse, everything on Earth-9 has been influenced by its super-powered heroes and villains. Its geography is shaped by them. Its economy revolves around them. Its politics are greased by them. Every aspect of life on this world is swayed by super human hands. There’s the being of great mental power and vast intelligence known as Superman. A speedster called the Flash who can move faster than the speed of light—which also happens to be her power source. A Green Lantern who resurrects the dead and a freedom-loving prankster with an anarchist’s heart that goes by the Joker. The armored spirit of Batman, whose eternal pursuit of justice has left him lost in time. And you can’t forget the man sitting atop the super-powered mountain—the Atom, Earth-9’s principal hero. With all those powers, something has to give and while Earth-9’s role in the enormous Multiverse remains to be seen, one suspects that it will be…well, super!

Earth-8
For generations, life on Earth-8 passed like it does on our world. Largely uneventful, and when problems did arise, they were handled easily by the world’s large population of super heroes. Until a day finally arrived like no other, and Earth-8’s strongest heroes were forced to unite against a common threat. The Retaliators were born! Not quite what you were expecting? Perhaps that’s the best way to describe this world, populated with heroes such as the patriotic power soldier known as American Crusader, the lightning-charged warrior god Wundajin, the massively-morphing, quick to anger monster known as the Behemoth and the scientifically-minded, elementally-powered foursome known as the Future Family. Alongside such figures as Machinehead, Ladybug, Stuntmaster and the “neo-human” heroes of the G-Men, they keep their world safe from threats like the destructive Lord Havok and the Extremists. On Earth-8, a life of heroism often comes at great sacrifice to the man or woman behind the mask. Faith in heroes is in short supply and mistrust can run rampant. Perhaps the people of Earth-8 should talk to some of their alternate world counterparts, who turn out in droves for movies featuring the very heroes they’re shunning.

Earth-7
A rich world vibrant with culture, community, art and commerce. Earth-7 shared a similar history and development with Earth-8, down to its numerous heroes. Many of Earth-7’s greatest protectors had close counterparts on Earth-8. While the differences between the two were subtle, the potential held within this world was great. Therefore, it should be seen as nothing less than tragic that Earth-7 was the first to fall to the Gentry. Billions of people and hundreds of super heroes perished, the world surviving as a mere shell of what it once was. Where there was intelligence and vibrancy, now only madness and death remains. The laws of physics shattered, Earth-7’s reality has been twisted and corrupted. The sole survivor of the cataclysm was Thunderer, a powerful hero who was saved by the last of the Monitors and sent to the House of Heroes to rally help.

Earth-6
Just imagine if someone completely outside of the Multiverse was to create their own version of some of the DC Universe’s greatest heroes. That place would be Earth-6. Here, Superman is a cosmic cop, a castaway from the planet Krypton. Green Lantern is a being whose body glows with a greenish hue from the power of the World Tree Yggdrasil that surges through him. Wonder Woman is a heroine who yields the immensely powerful celestial staff of Manco Capac. Batman has a mind like a steel trap and is clad from head to toe in a terrifying bat suit—complete with wings. This fresh take is unique to Earth-6. Where some places fear new or different ideas; this world embraces them. Its strength lies in the idea that sometimes a fresh set of eyes can help give a new perspective. That simple concept has helped the familiar heroes of this Earth experience new and unfamiliar adventures—all of them exciting!

Earth-5
Earth-5, known as “Thunderworld” around the Multiverse, is home to everyone’s favorite magical team, the Marvel Family. Always with a sunny disposition, Captain Marvel, Captain Marvel, Jr. and Mary Marvel draw their power from the great wizard Shazam, who is located in the Rock of Eternity that floats in the celestials of Thunderworld. With the help of the Marvel Lieutenants, the Marvels keep their world safe from the likes of the Monster Society, aliens and anything in between. There is, however, one constant danger to the Thunderworld—Doctor Sivana, a brilliant, but crazed scientist whose sole purpose is to eradicate anything magical. For him, the goal is simple: to rule over Thunderworld and eventually the entire Multiverse. With villians like Sivana threatening the Multiverse, it’s sometimes easy to lose sight of the bright spots. Not here, though. Earth-5 is a place where one can see the positive impact heroes have on their world. It’s a magical place where each day brings a new, action-packed adventure.