
With our heroes here, the hunt is now closed !
Nearly six months have passed since Sir MacGregor was killed by the diabolical Peter Pan, who was subsequently banished to the infernal dimension alongside Hastur. Since then, Gloria has focused primarily on caring for the many fantastical creatures inhabiting her mentor's estate, often aided by Kenchiro, who acts as a father figure to her. However, Jack Griffin arrives seeking her help ; during recent reconnaissance, he learned of a remote location far from civilization, an island in the Bermuda Triangle, where a major sporting hunt is set to take place, targeting unique and incredibly rare creatures. Gloria, Kenchiro, and many of "her" creatures set sail with the Invisible Man to put a stop to it. Yet, upon arriving at the island, which houses, among other things, a massive, long-abandoned amusement park, they realize the place is frozen in time, and that the most dangerous hunter present is none other than the legendary adventurer Allan Quatermain ! Yet, this man, supposedly dead for over a century, appears to be under the control of a far more... chaotic entity.
Story added by nikobatman on July 24, 2026
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(Main character, really hates poachers, will do everything in her power to put an end to this hunting)

(Main character, is never one to turn down a good old-fashioned adventure, especially when it's for a good cause like this one. Very good friend of Gloria)

(Main character, very good friend of Gloria. Former hunter himself, he knows exactly how to counter many of her hunters.)

(Main antagonist. A renowned British adventurer from the late 19th and early 20th centuries, vanished long ago. Appears to be surviving in this strange place, lost in time, yet forced to hunt for the "pleasure" of a far more ancient entity.)

(Major antagonist, a cruel, nearly 300-year-old vampire. Former alcoholic gang leader. Massive brute with gold upper fangs. He's capable of tracking Griffin thanks to his infrared vision, which is unique even for a vampire !)

(Leader of a group of Irish poachers who came to the island believing they were up to the hunt. It was while spying on his group that Griffin learned what was going on.)

(Liam's right hand, loudmouthed alcoholic who always misses the chance to keep his mouth shut)

(True main antagonist. Very powerful and ancient secret primordial being of Japanese folklore. It appears to manage this place for sinister ends. It possesses the same energy as Hades from Disney's "Hercules".)

(Clumsy Kappa, one of Mikaboshi's servants. Always paired with Teng.)

(Hyperactive Tengu, one of Mikaboshi's servants. Always paired with Teng.)

(Powerful witch living in a secluded corner of the island, help those she finds "interesting")

(Captain of the ship taking our heroes to the island. Old friend of Griffin. Tends to exaggerate stories about his past "adventures.")

(Member of Narrazza's crew. Old Norwegian sea dog who has little love for dry land. Enjoys telling his customers spine-chilling tales of sea monsters.)

(Friendly police officer, the only one at his station willing to visit the "animal reserve" run by Gloria, a friend of her.)

(One of the creatures accompanying Gloria. It has grown larger and seems to be going through a rebellious teenage phase that sometimes makes it impossible to live with.)

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(One of the creatures accompanying Gloria. Still impervious to fear, even when facing terrifying monsters that are far larger.)

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(One of the creatures accompanying Gloria. His sixth sense enables our heroes to avoid getting lost on this island, despite Mikaboshi's chaotic schemes.)

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(One of the creatures accompanying Gloria. Always offers good advice to Gloria, particularly for countering some of Mikaboshi's mind games.)

(One of the creatures accompanying Gloria. Fears no hunters, being a powerful beast compared to the island's wildlife)

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(One of the creatures accompanying Gloria. Although he's a real "big kitten" with Gloria, hunters would be sorely mistaken to underestimate him.)

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